Monster
Merrow Doublespeaker
Outside your table’s allowed sources
Official reference · LFL · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 14
- Hit points
- 67 (9d8 + 27)
- Speed
- Walk 20 ft., Swim 40 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 17
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 13
- Charisma
- 16
- Passive Perception
- 11
- Saving Throws
- dex: +5; cha: +5
- Skills
- deception: +5; stealth: +5
- Senses
- Darkvision 120 ft.
- Languages
- Common, Primordial (Aquan)
Traits
Amphibious
The merrow can breathe air and water.
Mimicry
The merrow can mimic voices and animal sounds. A creature that hears the mimicries can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Actions
Multiattack
The merrow makes three Spined Tail attacks. It can replace one of these attacks with a use of Spellcasting to cast Command.
Spined Tail
Melee Ranged Attack: +6, reach 5 ft. or range 20/60 ft. Hit: 14 (3d6 + 4) Piercing damage.
The merrow casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: Command, Mage Hand, Minor Illusion