Monster
Mev Flintknapper
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 17 (splint armor)
- Hit points
- 58 (9d8 + 18)
- Speed
- Walk 20 ft.
- Challenge rating
- 3
- Alignment
- Any alignment
- Strength
- 16
- Dexterity
- 13
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 12
- Skills
- athletics: +5; perception: +2
- Senses
- darkvision 120 ft.
- Languages
- any one language (usually Common), Gnomish, Terran, Undercommon
Traits
Gnome Cunning
Mev has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage
Mev has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Actions
Multiattack
Mev makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Innate Spellcasting
Mev's innate spellcasting ability is Intelligence (spell save DC 10). Mev can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self