THE SHARED REFERENCE Adventurer

Monster

Mev Flintknapper

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Small
Armor class
17 (splint armor)
Hit points
58 (9d8 + 18)
Speed
Walk 20 ft.
Challenge rating
3
Alignment
Any alignment
Strength
16
Dexterity
13
Constitution
14
Intelligence
10
Wisdom
11
Charisma
10
Passive Perception
12
Skills
athletics: +5; perception: +2
Senses
darkvision 120 ft.
Languages
any one language (usually Common), Gnomish, Terran, Undercommon

Traits

Gnome Cunning

Mev has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Stone Camouflage

Mev has advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Actions

Multiattack

Mev makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Innate Spellcasting

Mev's innate spellcasting ability is Intelligence (spell save DC 10). Mev can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: blindness/deafness, blur, disguise self

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