Monster
Miraj Vizann
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10, 13
- Hit points
- 82 (11d8 + 33)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Neutral Evil
- Strength
- 12
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 13
- Wisdom
- 11
- Charisma
- 18
- Passive Perception
- 10
- Skills
- arcana: +4; deception: +7
- Languages
- Common, Primordial
Traits
Earth Walk
Moving through 3 made of earth or stone costs Miraj no extra movement.
Actions
Staff
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.
Innate Spellcasting
Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
1/day: pass without trace
Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
Spell slots: 0: spells: acid splash, blade ward, friends, light, message, mold earth; 1: slots: 4; spells: chromatic orb, mage armor, magic missile; 2: slots: 3; spells: Maximilian's earthen grasp, shatter, suggestion; 3: slots: 3; spells: counterspell, erupting earth; 4: slots: 3; spells: polymorph, stoneskin; 5: slots: 2; spells: wall of stone; 6: slots: 1; spells: move earth