Spell
Erupting Earth
Official reference · XGE · 2014
- Level
- 3
- School
- Transmutation
- Cast
- 1 action
- Range
- 120 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- no
- Ritual
- no
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes 3 until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.