Monster
Mist Horror
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Undead
- Size
- Large
- Armor class
- 13
- Hit points
- 45 (7d10 + 7)
- Speed
- Walk 25 ft., Fly 25 ft. (hover)
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 1
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 6
- Wisdom
- 13
- Charisma
- 16
- Passive Perception
- 11
- Senses
- Blindsight 120 ft.
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Traits
Air Form
The mist horror can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
One with the Mists
While the mist horror is in fog or mist, it has the Invisible condition. The mist horror has the Incapacitated condition while it is outside an area of fog or mist.
Actions
Multiattack
The mist horror makes two Mind Rend attacks. It can replace one attack with a use of Spellcasting to cast Command if available.
Mind Rend
Melee Attack: +5, reach 5 ft. Hit: 8 (1d10 + 3) Psychic damage.
Bonus actions
Instill Dread (Recharge 4–6)
Wisdom Saving Throw: DC 13, each creature in the mist horror's space. Failure: The target has the Frightened condition until the start of the mist horror's next turn.
The mist horror casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At will: Fog Cloud
1/day: Command