THE SHARED REFERENCE Adventurer

Monster

Mist Horror

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Undead
Size
Large
Armor class
13
Hit points
45 (7d10 + 7)
Speed
Walk 25 ft., Fly 25 ft. (hover)
Challenge rating
3
Alignment
Chaotic Evil
Strength
1
Dexterity
15
Constitution
12
Intelligence
6
Wisdom
13
Charisma
16
Passive Perception
11
Senses
Blindsight 120 ft.
Resistances
bludgeoning, piercing, slashing
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Air Form

The mist horror can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

One with the Mists

While the mist horror is in fog or mist, it has the Invisible condition. The mist horror has the Incapacitated condition while it is outside an area of fog or mist.

Actions

Multiattack

The mist horror makes two Mind Rend attacks. It can replace one attack with a use of Spellcasting to cast Command if available.

Mind Rend

Melee Attack: +5, reach 5 ft. Hit: 8 (1d10 + 3) Psychic damage.

Bonus actions

Instill Dread (Recharge 4–6)

Wisdom Saving Throw: DC 13, each creature in the mist horror's space. Failure: The target has the Frightened condition until the start of the mist horror's next turn.

Spellcasting

The mist horror casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):

At will: Fog Cloud

1/day: Command

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