THE SHARED REFERENCE Adventurer

Monster

Naevys Tharesso

Outside your table’s allowed sources

Official reference · KftGV · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
52 (8d8 + 16)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Lawful Good
Strength
16
Dexterity
11
Constitution
14
Intelligence
11
Wisdom
11
Charisma
15
Passive Perception
10
Saving Throws
con: +4; wis: +2
Languages
any one language (usually Common)

Traits

Brave

Naevys Tharesso has advantage on saving throws against being frightened.

Actions

Multiattack

Naevys Tharesso makes two melee attacks.

Flame Tongue Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Naevys Tharesso can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until she uses a bonus action to speak the command word again or until she drops or sheathes the sword.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Naevys Tharesso can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Naevys Tharesso. A creature can benefit from only one Leadership die at a time. This effect ends if Naevys Tharesso is incapacitated.

Reactions

Parry

Naevys Tharesso adds 2 to its AC against one melee attack that would hit it. To do so, Naevys Tharesso must see the attacker and be wielding a melee weapon.

Quick preview