Monster
Nafik
Outside your table’s allowed sources
Official reference · QftIS · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 13 (natural armor)
- Hit points
- 82 (11d8 + 33)
- Speed
- Walk 20 ft.
- Challenge rating
- 6
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 10
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 16
- Charisma
- 14
- Passive Perception
- 13
- Saving Throws
- int: +3; wis: +6
- Skills
- history: +3; religion: +3
- Senses
- darkvision 60 ft.
- Languages
- Common
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Vulnerabilities
- fire
Traits
Legendary Resistance (2/Day)
If Nafik fails a saving throw, he can choose to succeed instead.
Nafik has advantage on saving throws against spells and other magical effects.
Rejuvenation
When he is destroyed, Nafik gains a new body in 24 hours if his heart is intact, regaining all his hit points. The new body appears in an unoccupied space within 5 feet of Nafik's heart.
Actions
Multiattack
Nafik can use his Dreadful Glare and makes one Rotting Fist or Unholy Beam attack.
Rotting Fist
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic.
Unholy Beam
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 28 (8d6) necrotic damage, and the next attack roll made against this target before the end of Nafik's next turn has advantage.
Dreadful Glare
Nafik targets one creature he can see within 60 feet of himself. The target must succeed on a DC 14 Wisdom saving throw or have the frightened condition until the end of Nafik's next turn. A target that succeeds on the saving throw is immune to Nafik's Dreadful Glare for the next 24 hours.
Nafik casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: Thaumaturgy
1/day: Insect Plague