THE SHARED REFERENCE Adventurer

Monster

Nafik

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Undead
Size
Medium
Armor class
13 (natural armor)
Hit points
82 (11d8 + 33)
Speed
Walk 20 ft.
Challenge rating
6
Alignment
Lawful Evil
Strength
18
Dexterity
10
Constitution
16
Intelligence
10
Wisdom
16
Charisma
14
Passive Perception
13
Saving Throws
int: +3; wis: +6
Skills
history: +3; religion: +3
Senses
darkvision 60 ft.
Languages
Common
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Vulnerabilities
fire

Traits

Legendary Resistance (2/Day)

If Nafik fails a saving throw, he can choose to succeed instead.

Magic Resistance

Nafik has advantage on saving throws against spells and other magical effects.

Rejuvenation

When he is destroyed, Nafik gains a new body in 24 hours if his heart is intact, regaining all his hit points. The new body appears in an unoccupied space within 5 feet of Nafik's heart.

Actions

Multiattack

Nafik can use his Dreadful Glare and makes one Rotting Fist or Unholy Beam attack.

Rotting Fist

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the Remove Curse spell or other magic.

Unholy Beam

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 28 (8d6) necrotic damage, and the next attack roll made against this target before the end of Nafik's next turn has advantage.

Dreadful Glare

Nafik targets one creature he can see within 60 feet of himself. The target must succeed on a DC 14 Wisdom saving throw or have the frightened condition until the end of Nafik's next turn. A target that succeeds on the saving throw is immune to Nafik's Dreadful Glare for the next 24 hours.

Spellcasting

Nafik casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: Thaumaturgy

1/day: Insect Plague

2/day each: Command, Silence

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