THE SHARED REFERENCE Adventurer

Monster

Narbeck Horn

Outside your table’s allowed sources

Official reference · SKT · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
52 (8d8 + 16)
Speed
Walk 25 ft.
Challenge rating
3
Alignment
Neutral
Strength
16
Dexterity
11
Constitution
14
Intelligence
11
Wisdom
11
Charisma
15
Passive Perception
10
Saving Throws
con: +4; wis: +2
Senses
darkvision 60 ft.
Languages
any one language (usually Common), Dwarvish
Resistances
poison

Traits

Brave

Narbeck has advantage on saving throws against being frightened.

Dwarven Resilience

Narbeck has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

Narbeck makes two melee attacks.

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Narbeck can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Narbeck. A creature can benefit from only one Leadership die at a time. This effect ends if Narbeck is incapacitated.

Reactions

Parry

Narbeck adds 2 to its AC against one melee attack that would hit it. To do so, Narbeck must see the attacker and be wielding a melee weapon.

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