Monster
Navid
Outside your table’s allowed sources
Official reference · JttRC · 2014
- Creature type
- Elemental
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 200 (16d10 + 112)
- Speed
- Walk 40 ft., Fly 60 ft.
- Challenge rating
- 11
- Alignment
- Lawful Evil
- Strength
- 22
- Dexterity
- 12
- Constitution
- 24
- Intelligence
- 16
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- int: +7; wis: +6; cha: +7
- Senses
- darkvision 120 ft.
- Languages
- Ignan
- Immunities
- fire
Traits
Elemental Demise
If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment Navid was wearing or carrying.
Actions
Multiattack
Navid makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Hurl Flame
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Innate Spellcasting
Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic, polymorph (self only)
3/day each: enlarge/reduce, tongues
1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire