THE SHARED REFERENCE Adventurer

Monster

Navid

Outside your table’s allowed sources

Official reference · JttRC · 2014

Creature type
Elemental
Size
Large
Armor class
17 (natural armor)
Hit points
200 (16d10 + 112)
Speed
Walk 40 ft., Fly 60 ft.
Challenge rating
11
Alignment
Lawful Evil
Strength
22
Dexterity
12
Constitution
24
Intelligence
16
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
int: +7; wis: +6; cha: +7
Senses
darkvision 120 ft.
Languages
Ignan
Immunities
fire

Traits

Elemental Demise

If Navid dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment Navid was wearing or carrying.

Actions

Multiattack

Navid makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Innate Spellcasting

Navid's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic, polymorph (self only)

3/day each: enlarge/reduce, tongues

1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

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