Monster
Neogi Master
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 71 (11d8 + 22)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 6
- Dexterity
- 16
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 12
- Charisma
- 18
- Passive Perception
- 13
- Saving Throws
- wis: +3
- Skills
- arcana: +5; deception: +6; intimidation: +6; perception: +3; persuasion: +6
- Senses
- darkvision 120 ft. (penetrates magical darkness)
- Languages
- Common, Deep Speech, Undercommon, telepathy 30 ft.
Traits
Mental Fortitude
The neogi has advantage on saving throws against being charmed or frightened, and magic can't put the neogi to sleep.
The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The neogi makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Enslave (Recharges after a Short or Long Rest)
The neogi targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1 mile from the target. The charmed target obeys the neogi's commands and can't take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.
The neogi is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Spell slots: 0: spells: eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious mockery; 4: lower: 1; slots: 2; spells: arms of Hadar, counterspell, dimension door, fear, hold person, hunger of Hadar, invisibility, unseen servant