Monster
Orc Blade of Ilneval
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (chain mail, shield)
- Hit points
- 60 (8d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 11
- Constitution
- 17
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 13
- Saving Throws
- wis: +3
- Skills
- insight: +3; intimidation: +4; perception: +3
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc
Traits
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Foe Smiter of Ilneval
The orc deals an extra die of damage when it hits with a longsword attack (included in the attack).
Actions
Multiattack
The orc makes two melee attacks with its longsword or two ranged attacks with its javelins. If Ilneval's Command is available to use, the orc can use it after these attacks.
Longsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage when used with two hands.
Javelin
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ilneval's Command (Recharge 4–6)
Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make one weapon attack.