Monster
Psionic Shambling Mound
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Plant
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 136 (16d10 + 48)
- Speed
- Walk 20 ft., Swim 20 ft.
- Challenge rating
- 5
- Alignment
- Unaligned
- Strength
- 18
- Dexterity
- 8
- Constitution
- 16
- Intelligence
- 5
- Wisdom
- 10
- Charisma
- 5
- Passive Perception
- 10
- Skills
- stealth: +2
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Resistances
- cold, fire
- Immunities
- lightning
- Condition Immunities
- blinded, deafened, exhaustion
Traits
Lightning Absorption
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
Multiattack
The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf
The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
Spellcasting (Psionics)
The shambling mound casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 8):
At will: minor illusion
1/day: charm person (already cast)