THE SHARED REFERENCE Adventurer

Monster

Shambling Mound

Official reference · XMM · 2024

Creature type
Plant
Size
Large
Armor class
15
Hit points
110 (13d10 + 39)
Speed
Walk 30 ft., Swim 20 ft.
Challenge rating
5
Alignment
Unaligned
Strength
18
Dexterity
8
Constitution
16
Intelligence
5
Wisdom
10
Charisma
5
Passive Perception
10
Skills
stealth: +3
Senses
Blindsight 60 ft.
Resistances
cold, fire
Immunities
lightning
Condition Immunities
deafened, exhaustion

Traits

Lightning Absorption

Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Actions

Multiattack

The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.

Charged Tendril

Melee Attack: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.

Engulf

Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound's space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.

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