THE SHARED REFERENCE Adventurer

Monster

Rahadin

Outside your table’s allowed sources

Official reference · CoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (studded leather)
Hit points
135 (18d8 + 54)
Speed
Walk 35 ft.
Challenge rating
10
Alignment
Lawful Evil
Strength
14
Dexterity
22
Constitution
17
Intelligence
15
Wisdom
16
Charisma
18
Passive Perception
21
Saving Throws
con: +7; wis: +7
Skills
deception: +8; insight: +7; intimidation: +12; perception: +11; stealth: +14
Senses
darkvision 60 ft.
Languages
Common, Elvish

Traits

Deathly Choir

Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.

Fey Ancestry

Rahadin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Mask of the Wild

Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Multiattack

Rahadin attacks three times with his scimitar, or twice with his poisoned darts.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

Poisoned Dart

Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage plus 5 (2d4) poison damage.

Innate Spellcasting

Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:

1/day: magic weapon, nondetection

3/day: misty step, phantom steed

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