Monster
Rahadin
Outside your table’s allowed sources
Official reference · CoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 18 (studded leather)
- Hit points
- 135 (18d8 + 54)
- Speed
- Walk 35 ft.
- Challenge rating
- 10
- Alignment
- Lawful Evil
- Strength
- 14
- Dexterity
- 22
- Constitution
- 17
- Intelligence
- 15
- Wisdom
- 16
- Charisma
- 18
- Passive Perception
- 21
- Saving Throws
- con: +7; wis: +7
- Skills
- deception: +8; insight: +7; intimidation: +12; perception: +11; stealth: +14
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
Traits
Deathly Choir
Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.
Fey Ancestry
Rahadin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Mask of the Wild
Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Multiattack
Rahadin attacks three times with his scimitar, or twice with his poisoned darts.
Scimitar
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.
Poisoned Dart
Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage plus 5 (2d4) poison damage.
Innate Spellcasting
Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:
1/day: magic weapon, nondetection
3/day: misty step, phantom steed