THE SHARED REFERENCE Adventurer

Monster

Rakshasa

Official reference · XMM · 2024

Creature type
Fiend
Size
Medium
Armor class
17
Hit points
221 (26d8 + 104)
Speed
Walk 40 ft.
Challenge rating
13
Alignment
Lawful Evil
Strength
14
Dexterity
17
Constitution
18
Intelligence
13
Wisdom
16
Charisma
20
Passive Perception
18
Initiative
+8
Skills
deception: +10; insight: +8; perception: +8
Senses
Truesight 60 ft.
Languages
Common, Infernal
Condition Immunities
charmed, frightened
Vulnerabilities
vulnerable: piercing; note: damage from weapons wielded by creatures under the effect of a Bless spell; cond: True

Traits

Greater Magic Resistance

The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration

If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Actions

Multiattack

The rakshasa makes three Cursed Touch attacks.

Cursed Touch

Melee Attack: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6)

Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.

Spellcasting

The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion

1/day each: Fly, Invisibility, Major Image, Plane Shift

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