Monster
Razorvine Blight
Outside your table’s allowed sources
Official reference · MPP · 2014
- Creature type
- Plant
- Size
- Medium
- Armor class
- 12
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft., Climb 30 ft.
- Challenge rating
- 1
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 15
- Constitution
- 13
- Intelligence
- 5
- Wisdom
- 10
- Charisma
- 3
- Passive Perception
- 10
- Skills
- stealth: +4
- Senses
- blindsight 60 ft. (can't see beyond this radius)
- Languages
- understands Common but can't speak
- Condition Immunities
- blinded, deafened
Traits
False Appearance
If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasn't observed the blight move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the blight is animate.
The blight can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The blight makes two Claw attacks.
Claw
Melee Weapon Attack: +4 to hit (with advantage if the target is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Life-Draining Vines (Recharge 6)
Snaking vines erupt from the blight. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn't a Construct or an Undead, the blight regains 9 hit points.