THE SHARED REFERENCE Adventurer

Monster

Reaper Spirit

Outside your table’s allowed sources

Official reference · BMT · 2014

Creature type
Undead
Size
Medium
Armor class
11 + the level of the spell (natural armor)
Hit points
40 + 10 for each spell level above 4th
Speed
Walk 30 ft., Fly 30 ft. (hover)
Alignment
Neutral
Strength
16
Dexterity
16
Constitution
16
Intelligence
16
Wisdom
16
Charisma
16
Passive Perception
13
Senses
darkvision 60 ft.
Languages
understands the languages you speak
Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Incorporeal Movement

The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet shunted.

Actions

Multiattack

The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down).

Reaping Scythe

Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., the creature haunted by Haunt Creature. Hit: 1d8 + 3 + summonSpellLevel necrotic damage.

Bonus actions

Haunt Creature

The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the target's next turn. The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again.

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