THE SHARED REFERENCE Adventurer

Monster

Red Slaad

Official reference · XMM · 2024

Creature type
Aberration
Size
Large
Armor class
14
Hit points
93 (11d10 + 33)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Chaotic Neutral
Strength
16
Dexterity
12
Constitution
16
Intelligence
6
Wisdom
6
Charisma
7
Passive Perception
11
Skills
perception: +1
Senses
Darkvision 60 ft.
Languages
Slaad; telepathy 60 ft.
Resistances
acid, cold, fire, lightning, thunder

Traits

Magic Resistance

The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration

The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack

The slaad makes three Injecting Claw attacks.

Injecting Claw

Melee Attack: +6, reach 10 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed unawares, and a minuscule slaad egg is implanted in it. Removing the curse destroys the egg.

Over 2d4 × 10 days, the egg gestates. In the final 24 hours, the cursed target feels unwell; its Speed is halved, and it has Disadvantage on D20 Tests. At the end of this time, the egg turns into a Slaad Tadpole, which chews out of the host and kills it.

Quick preview