Monster
Renwick
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 135 (18d8 + 54)
- Speed
- Walk 30 ft.
- Challenge rating
- 21
- Alignment
- Lawful NX Chaotic Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 16
- Intelligence
- 20
- Wisdom
- 14
- Charisma
- 16
- Passive Perception
- 19
- Saving Throws
- con: +10; int: +12; wis: +9
- Skills
- arcana: +19; history: +12; insight: +9; perception: +9
- Senses
- truesight 120 ft.
- Languages
- Common plus up to five other languages
- Resistances
- cold, lightning, necrotic
- Immunities
- poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Traits
Legendary Resistance (3/Day)
If Renwick fails a saving throw, it can choose to succeed instead.
Rejuvenation
If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Turn Resistance
Renwick has advantage on saving throws against any effect that turns undead.
Actions
Paralyzing Touch
Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Renwick casts a cantrip.
Paralyzing Touch (Costs 2 Actions)
Renwick uses its Paralyzing Touch.
Frightening Gaze (Costs 2 Actions)
Renwick fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Renwick's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions)
Each non-undead creature within 20 feet of Renwick must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Renwick is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Renwick has the following wizard spells prepared:
Spell slots: 0: spells: mage hand, prestidigitation, ray of frost; 1: slots: 4; spells: detect magic, magic missile, shield, thunderwave; 2: slots: 3; spells: detect thoughts, invisibility, Melf's acid arrow, mirror image; 3: slots: 3; spells: animate dead, counterspell, dispel magic, fireball; 4: slots: 3; spells: blight, dimension door; 5: slots: 3; spells: cloudkill, scrying; 6: slots: 1; spells: disintegrate, globe of invulnerability; 7: slots: 1; spells: finger of death, plane shift; 8: slots: 1; spells: dominate monster, power word stun; 9: slots: 1; spells: time stop