THE SHARED REFERENCE Adventurer

Monster

Rosie Beestinger

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Official reference · AI · 2014

Creature type
Humanoid
Size
Small
Armor class
15 (Unarmored Defense)
Hit points
45 (10d6 + 10)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Chaotic Good
Strength
8
Dexterity
16
Constitution
12
Intelligence
12
Wisdom
14
Charisma
14
Passive Perception
12
Saving Throws
str: +1; dex: +5
Skills
acrobatics: +5; history: +3; intimidation: +4; stealth: +5
Languages
Common, Draconic, Elvish, Halfling

Traits

Brave

Rosie has advantage on saving throws against being frightened.

Halfling Nimbleness

Rosie can move through the space of any creature that is of a size larger than hers.

Evasion

If Rosie is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can't use this trait if she's incapacitated.

Shadow Step

When Rosie is in dim light or darkness, she can use a bonus action to teleport 60 feet to an unoccupied space she can see that is also in dim light or darkness. She then has advantage on the first melee attack she makes before the end of the turn.

Actions

Multiattack

Rosie makes three attacks, then makes two unarmed strike attacks.

Staff of the Master (+1 Quarterstaff)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands.

Unarmed Strike

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rosie's unarmed strikes are magical.

Reactions

Deflect Missiles

In response to being hit by a ranged weapon attack, Rosie deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, she catches the missile if it's small enough to hold in one hand and she has a hand free.

Innate Spellcasting

Rosie's innate spellcasting ability is Wisdom (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: minor illusion, sacred flame, thaumaturgy

1/day each: command, darkness, darkvision, pass without trace, silence

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