Monster
Ruxithid the Chosen
Outside your table’s allowed sources
Official reference · PaBTSO · 2014
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 15 (chain shirt)
- Hit points
- 88 (16d8 + 16)
- Speed
- Walk 30 ft., Fly 30 ft. (hover)
- Challenge rating
- 5
- Alignment
- Neutral Evil
- Strength
- 14
- Dexterity
- 19
- Constitution
- 12
- Intelligence
- 18
- Wisdom
- 15
- Charisma
- 12
- Passive Perception
- 15
- Saving Throws
- int: +7; wis: +5
- Skills
- insight: +5; perception: +5; stealth: +10
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin, telepathy 60 ft.
- Resistances
- psychic
Traits
Legendary Resistance (2/Day)
When Ruxithid fails a saving throw, he can choose to succeed instead.
Mental Fortitude
Ruxithid has advantage on saving throws against the charmed and frightened conditions.
Actions
Multiattack
Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage.
Bonus actions
Brain Tendrils (Recharge 5–6)
Ruxithid unleashes a flurry of crystalline psychic tendrils from his brain, targeting one creature that he can see within 30 feet of himself. The target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) psychic damage and have the stunned condition until the start of Ruxithid's next turn.
Combat Command
Ruxithid commands one allied creature he can see within 60 feet of himself to strike. The creature can immediately use its reaction to make one melee weapon attack against a target within its reach.