Monster
Sahuagin Champion
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 71 (13d8 + 13)
- Speed
- Walk 30 ft., Swim 40 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 16
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 13
- Charisma
- 9
- Passive Perception
- 15
- Skills
- perception: +5
- Senses
- darkvision 120 ft.
- Languages
- Sahuagin
Traits
Blood Frenzy
The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness
The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy
The champion can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack
The champion makes three attacks with its spear, or one attack with its bite and two with its claws.
Spear
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.