THE SHARED REFERENCE Adventurer

Monster

Sahuagin Coral Smasher

Outside your table’s allowed sources

Official reference · GoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (natural armor)
Hit points
33 (6d8 + 6)
Speed
Walk 30 ft., Swim 40 ft.
Challenge rating
1
Alignment
Lawful Evil
Strength
16
Dexterity
12
Constitution
12
Intelligence
12
Wisdom
13
Charisma
9
Passive Perception
15
Skills
perception: +5
Senses
darkvision 120 ft.
Languages
Sahuagin

Traits

Blood Frenzy

The coral smasher has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The coral smasher can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The coral smasher can magically command any shark within 120 feet of it, using a limited telepathy.

Siege Monster

The coral smasher deals double damage to objects and structures.

Actions

Multiattack

The coral smasher makes two attacks with its warhammer, or one attack with its bite and one with its claws.

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

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