Monster
Sahuagin High Priestess
Outside your table’s allowed sources
Official reference · GoS · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 71 (11d8 + 22)
- Speed
- Walk 30 ft., Swim 40 ft.
- Challenge rating
- 5
- Alignment
- Lawful Evil
- Strength
- 14
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 12
- Wisdom
- 16
- Charisma
- 10
- Passive Perception
- 16
- Saving Throws
- wis: +6
- Skills
- insight: +6; perception: +6
- Senses
- darkvision 120 ft.
- Languages
- Sahuagin
Traits
Blood Frenzy
The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness
The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy
The high priestess can magically command any shark within 120 feet of her, using a limited telepathy.
Actions
Multiattack
The high priestess makes two attacks with her toothsome staff, or one attack with her bite and one with her claws.
Toothsome Staff
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:
Spell slots: 0: spells: guidance, mending, resistance, thaumaturgy; 1: slots: 4; spells: bless, detect magic, guiding bolt; 2: slots: 3; spells: hold person, spiritual weapon (trident); 3: slots: 3; spells: bestow curse, fear, mass healing word, tongues; 4: slots: 1; spells: banishment