THE SHARED REFERENCE Adventurer

Monster

Sahuagin High Priestess

Outside your table’s allowed sources

Official reference · GoS · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (natural armor)
Hit points
71 (11d8 + 22)
Speed
Walk 30 ft., Swim 40 ft.
Challenge rating
5
Alignment
Lawful Evil
Strength
14
Dexterity
12
Constitution
14
Intelligence
12
Wisdom
16
Charisma
10
Passive Perception
16
Saving Throws
wis: +6
Skills
insight: +6; perception: +6
Senses
darkvision 120 ft.
Languages
Sahuagin

Traits

Blood Frenzy

The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The high priestess can magically command any shark within 120 feet of her, using a limited telepathy.

Actions

Multiattack

The high priestess makes two attacks with her toothsome staff, or one attack with her bite and one with her claws.

Toothsome Staff

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spellcasting

The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:

Spell slots: 0: spells: guidance, mending, resistance, thaumaturgy; 1: slots: 4; spells: bless, detect magic, guiding bolt; 2: slots: 3; spells: hold person, spiritual weapon (trident); 3: slots: 3; spells: bestow curse, fear, mass healing word, tongues; 4: slots: 1; spells: banishment

Quick preview