Monster
Sahuagin
Official reference · MM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12 (natural armor)
- Hit points
- 22 (4d8 + 4)
- Speed
- Walk 30 ft., Swim 40 ft.
- Challenge rating
- 1/2
- Alignment
- Lawful Evil
- Strength
- 13
- Dexterity
- 11
- Constitution
- 12
- Intelligence
- 12
- Wisdom
- 13
- Charisma
- 9
- Passive Perception
- 15
- Skills
- perception: +5
- Senses
- darkvision 120 ft.
- Languages
- Sahuagin
Traits
Blood Frenzy
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness
The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy
The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack
The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear
Melee Weapon Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.