THE SHARED REFERENCE Adventurer

Monster

Sammaster (Dracolich Form)

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Official reference · FRAiF · 2014

Creature type
Undead
Size
Huge
Armor class
20
Hit points
276 (24d12 + 120)
Speed
Walk 40 ft., Burrow 30 ft., Fly 80 ft.
Challenge rating
22
Alignment
Chaotic Evil
Strength
25
Dexterity
10
Constitution
21
Intelligence
23
Wisdom
15
Charisma
21
Passive Perception
26
Initiative
+14
Saving Throws
dex: +7; con: +12; int: +13; wis: +9
Skills
arcana: +20; history: +13; perception: +16
Senses
Blindsight 60 ft., Darkvision 120 ft.
Languages
Common, Draconic, Infernal
Immunities
acid, necrotic, poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Legendary Resistance (3/Day)

If Sammaster fails a saving throw, he can choose to succeed instead.

Life Suppression

Creatures within 60 feet of Sammaster can't regain Hit Points.

Magic Resistance

Sammaster has Advantage on saving throws against spells and other magical effects.

Soul Gem

Sammaster has a magical soul gem as his dracolich heart. The gem can't be damaged or removed until he is reduced to 0 Hit Points. If Sammaster is reduced to 0 Hit Points, his dracolich form dissolves to dust. After 1d10 days, he appears in an unoccupied space within 5 feet of his soul gem (so long as the gem still exists), using the Sammaster (Lich Form) stat block. The gem is a Tiny object that has AC 20; HP 50; and Immunity to Acid, Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points.

Actions

Multiattack

Sammaster makes three Rend attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).

Rend

Melee Attack: +14, reach 10 ft. Hit: 18 (2d10 + 7) Slashing damage plus 18 (4d8) Necrotic damage.

Corroding Breath (Recharge 5–6)

Constitution Saving Throw: DC 20, each creature in a 90-foot Cone. Failure: 52 (8d12) Acid or Necrotic damage (Sammaster's choice). Success: Half damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Pounce

Sammaster moves up to half his Speed, and he makes one Rend attack.

Sickening Ray

Sammaster uses Spellcasting to cast Ray of Sickness (level 6 version).

Terrifying Presence

Wisdom Saving Throw: DC 21, each creature in a 20-foot Emanation originating from Sammaster. Failure: 13 (2d12) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success or Failure: Sammaster can't take this action again until the start of his next turn.

Spellcasting

Sammaster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

At will: Blight, Detect Magic, Dispel Magic, Mage Hand, Prestidigitation, Ray of Sickness (level 6 version)

2/day each: Dimension Door, Speak with Dead

1/day each: Create Undead (level 8 version), Power Word Kill

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