Monster
Sammaster (Dracolich Form)
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Undead
- Size
- Huge
- Armor class
- 20
- Hit points
- 276 (24d12 + 120)
- Speed
- Walk 40 ft., Burrow 30 ft., Fly 80 ft.
- Challenge rating
- 22
- Alignment
- Chaotic Evil
- Strength
- 25
- Dexterity
- 10
- Constitution
- 21
- Intelligence
- 23
- Wisdom
- 15
- Charisma
- 21
- Passive Perception
- 26
- Initiative
- +14
- Saving Throws
- dex: +7; con: +12; int: +13; wis: +9
- Skills
- arcana: +20; history: +13; perception: +16
- Senses
- Blindsight 60 ft., Darkvision 120 ft.
- Languages
- Common, Draconic, Infernal
- Immunities
- acid, necrotic, poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
Traits
Legendary Resistance (3/Day)
If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression
Creatures within 60 feet of Sammaster can't regain Hit Points.
Magic Resistance
Sammaster has Advantage on saving throws against spells and other magical effects.
Soul Gem
Sammaster has a magical soul gem as his dracolich heart. The gem can't be damaged or removed until he is reduced to 0 Hit Points. If Sammaster is reduced to 0 Hit Points, his dracolich form dissolves to dust. After 1d10 days, he appears in an unoccupied space within 5 feet of his soul gem (so long as the gem still exists), using the Sammaster (Lich Form) stat block. The gem is a Tiny object that has AC 20; HP 50; and Immunity to Acid, Necrotic, Poison, and Psychic damage. The gem regains all its Hit Points at the end of every turn, but it turns to dust if reduced to 0 Hit Points.
Actions
Multiattack
Sammaster makes three Rend attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).
Rend
Melee Attack: +14, reach 10 ft. Hit: 18 (2d10 + 7) Slashing damage plus 18 (4d8) Necrotic damage.
Corroding Breath (Recharge 5–6)
Constitution Saving Throw: DC 20, each creature in a 90-foot Cone. Failure: 52 (8d12) Acid or Necrotic damage (Sammaster's choice). Success: Half damage.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Pounce
Sammaster moves up to half his Speed, and he makes one Rend attack.
Sickening Ray
Sammaster uses Spellcasting to cast Ray of Sickness (level 6 version).
Terrifying Presence
Wisdom Saving Throw: DC 21, each creature in a 20-foot Emanation originating from Sammaster. Failure: 13 (2d12) Psychic damage, and the target has the Frightened condition until the end of its next turn. Success or Failure: Sammaster can't take this action again until the start of his next turn.
Sammaster casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):
At will: Blight, Detect Magic, Dispel Magic, Mage Hand, Prestidigitation, Ray of Sickness (level 6 version)
2/day each: Dimension Door, Speak with Dead
1/day each: Create Undead (level 8 version), Power Word Kill