Monster
Sarevok
Outside your table’s allowed sources
Official reference · MaBJoV · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 21 (plate armor of Bhaal)
- Hit points
- 153 (18d8 + 72)
- Speed
- Walk 30 ft.
- Challenge rating
- 15
- Alignment
- Neutral Evil
- Strength
- 20
- Dexterity
- 10
- Constitution
- 18
- Intelligence
- 11
- Wisdom
- 16
- Charisma
- 14
- Passive Perception
- 13
- Saving Throws
- con: +9; wis: +8
- Skills
- history: +5; intimidation: +12; religion: +5
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Common, Infernal
- Immunities
- acid, necrotic, poison
- Condition Immunities
- charmed, frightened, poisoned
Traits
Magic Resistance
Sarevok has advantage on saving throws against spells and other magical effects.
Rejuvenation
If Sarevok is killed he gains a new body in 24 hours, regaining all his hit points and becoming active again. The new body appears on the altar of the temple of Bhaal beneath Baldur's Gate. This ability ceases to function if a cleric of good alignment casts Hallow on the altar in the temple of Bhaal.
Actions
Multiattack
Sarevok makes two Longsword attacks. He may replace one of the attacks with a use of Spellcasting.
Longsword
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage or 10 (1d10 + 5) if wielded in two hands. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed by Bhaal. The cursed target can't regain hit points. The curse lasts until removed by the remove curse spell or other magic.
Assassin's Strike
Sarevok makes a Longsword attack. If he hits the target and has advantage on the attack roll, then he deals an additional 21 (6d6) poison damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 10 minutes.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Sarevok makes a Longsword attack.
Unholy Flame
Sarevok casts sacred flame.
Channel Bhaal's Hate (Costs 2 Actions)
Sarevok unleashes Bhaal's power. Creatures within 30 feet of Sarevok, including ones behind barriers and around corners, can't regain hit points until the end of Sarevok's next turn.
Sarevok casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
At will: resistance, sacred flame, thaumaturgy
1/day each: animate dead, command, contagion, dispel magic, divination, harm, hold person, silence