Monster
Shadow Demon
Official reference · XMM · 2024
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 14
- Hit points
- 66 (12d8 + 12)
- Speed
- Walk 30 ft., Fly 30 ft. (hover)
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 1
- Dexterity
- 17
- Constitution
- 12
- Intelligence
- 14
- Wisdom
- 13
- Charisma
- 14
- Passive Perception
- 11
- Saving Throws
- dex: +5; cha: +4
- Skills
- stealth: +7
- Senses
- Darkvision 120 ft.
- Languages
- Abyssal; telepathy 120 ft.
- Resistances
- acid, bludgeoning, cold, fire, lightning, piercing, slashing, thunder
- Immunities
- necrotic, poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
- Vulnerabilities
- radiant
Traits
Demonic Restoration
If the demon dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Incorporeal Movement
The demon can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Light Sensitivity
While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.
Actions
Umbral Claw
Melee Attack: +5, reach 5 ft. Hit: 16 (3d8 + 3) Psychic damage.
Bonus actions
Shadow Stealth
While in Dim Light or Darkness, the demon takes the Hide action.