THE SHARED REFERENCE Adventurer

Monster

Wood Elf Wizard

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
45 (10d8)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Neutral Evil
Strength
9
Dexterity
14
Constitution
10
Intelligence
17
Wisdom
13
Charisma
12
Passive Perception
14
Skills
arcana: +6; deception: +4; perception: +4; stealth: +5
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Fey Ancestry

The wood elf has advantage on saving throws against being charmed, and magic can't put the wood elf to sleep.

Actions

Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.

Summon Demon (1/Day)

The wood elf magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Innate Spellcasting

The wood elf's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting

The wood elf is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The wood elf has the following wizard spells prepared:

Spell slots: 0: spells: mage hand, minor illusion, poison spray, ray of frost; 1: slots: 4; spells: mage armor, magic missile, shield, witch bolt; 2: slots: 3; spells: alter self, misty step, web; 3: slots: 3; spells: fly, lightning bolt; 4: slots: 3; spells: Evard's black tentacles, greater invisibility; 5: slots: 2; spells: cloudkill

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