THE SHARED REFERENCE Adventurer

Monster

Shalendra Floshin

Outside your table’s allowed sources

Official reference · TftYP · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate armor)
Hit points
52 (8d8 + 16)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Any alignment
Strength
16
Dexterity
11
Constitution
14
Intelligence
11
Wisdom
11
Charisma
15
Passive Perception
10
Saving Throws
con: +4; wis: +2
Skills
perception: +2
Senses
darkvision 60 ft.
Languages
any one language (usually Common), Elvish

Traits

Brave

The knight has advantage on saving throws against being frightened.

Fey Ancestry

Shalendra has advantage on saving throws against being charmed, and magic can't put Shalendra to sleep.

Actions

Multiattack

The knight makes two melee attacks.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry

The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

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