Monster
Shira
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 4 (1d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 0
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 10
- Languages
- Any one language (usually Common)
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):
At will: chill touch
1/day each: blindness/deafness, ray of sickness