Monster
Sibriex
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Huge
- Armor class
- 19 (natural armor)
- Hit points
- 150 (12d12 + 72)
- Speed
- Fly 20 ft. (hover)
- Challenge rating
- 18
- Alignment
- Chaotic Evil
- Strength
- 10
- Dexterity
- 3
- Constitution
- 23
- Intelligence
- 25
- Wisdom
- 24
- Charisma
- 25
- Passive Perception
- 23
- Saving Throws
- int: +13; cha: +13
- Skills
- arcana: +13; history: +13; perception: +13
- Senses
- truesight 120 ft.
- Languages
- all, telepathy 120 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Contamination
The sibriex emits an aura of corruption 30 feet in every direction. Vegetation withers in the aura, and the ground in the aura is 3 for other creatures. Any creature that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this sibriex's Contamination for 24 hours.
Legendary Resistance (3/Day)
If the sibriex fails a saving throw, it can choose to succeed instead.
The sibriex has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The sibriex makes three Chain attacks, and it uses Squirt Bile.
Chain
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) force damage.
Squirt Bile
The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 31 (9d6) acid damage.
Warp Creature
The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex's Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to gain another level of exhaustion. Once the target reaches 6 levels of exhaustion, it dies and instantly transforms into a living manes under the sibriex's control. The transformation of the body can be undone only by a wish spell.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
The sibriex uses Spellcasting.
Spray Bile
The sibriex uses Squirt Bile.
Warp (Costs 2 Actions)
The sibriex uses Warp Creature.
The sibriex casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: command, dispel magic, hold monster
1/day: feeblemind