THE SHARED REFERENCE Adventurer

Monster

Sibriex

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Fiend
Size
Huge
Armor class
19 (natural armor)
Hit points
150 (12d12 + 72)
Speed
Fly 20 ft. (hover)
Challenge rating
18
Alignment
Chaotic Evil
Strength
10
Dexterity
3
Constitution
23
Intelligence
25
Wisdom
24
Charisma
25
Passive Perception
23
Saving Throws
int: +13; cha: +13
Skills
arcana: +13; history: +13; perception: +13
Senses
truesight 120 ft.
Languages
all, telepathy 120 ft.
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
poisoned

Traits

Contamination

The sibriex emits an aura of corruption 30 feet in every direction. Plants that aren't creatures wither in the aura, and the ground in it is 3 for other creatures. Any creature that starts its turn in the aura must succeed on a DC 20 Constitution saving throw or take 14 (4d6) poison damage. A creature that succeeds on the save is immune to this sibriex's Contamination for 24 hours.

Legendary Resistance (3/Day)

If the sibriex fails a saving throw, it can choose to succeed instead.

Magic Resistance

The sibriex has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The sibriex uses Squirt Bile once and makes three attacks using its chain, bite, or both.

Chain

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) piercing damage.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) piercing damage plus 9 (2d8) acid damage.

Squirt Bile

The sibriex targets one creature it can see within 120 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 35 (10d6) acid damage.

Warp Creature

The sibriex targets up to three creatures it can see within 120 feet of it. Each target must make a DC 20 Constitution saving throw. On a successful save, a creature becomes immune to this sibriex's Warp Creature. On a failed save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to suffer another level of exhaustion. Once the target reaches 6 levels of exhaustion, it dies and instantly transforms into a living abyssal wretch under the sibriex's control. The transformation of the body can be undone only by a wish spell.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Cast a Spell

The sibriex casts a spell.

Spray Bile

The sibriex uses Squirt Bile.

Warp (Costs 2 Actions)

The sibriex uses Warp Creature.

Innate Spellcasting

The sibriex's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:

At will: charm person, command, dispel magic, hold monster

3/day: feeblemind

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