Monster
Skeletal Two-Headed Owlbear
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Official reference · IMR · 2014
- Creature type
- Undead
- Size
- Large
- Armor class
- 13 (natural armor)
- Hit points
- 59 (7d10 + 21)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Unaligned
- Strength
- 20
- Dexterity
- 12
- Constitution
- 17
- Intelligence
- 3
- Wisdom
- 12
- Charisma
- 7
- Passive Perception
- 13
- Skills
- perception: +3
- Senses
- darkvision 60
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Vulnerabilities
- bludgeoning
Traits
Two Heads
The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful
When one of the owlbear's heads is asleep, its other head is awake.
Actions
Multiattack
The two-headed owlbear makes three attacks: two with its beaks and one with its claws.
Beak
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.