THE SHARED REFERENCE Adventurer

Monster

Skr'a S'orsk

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Official reference · EGW · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (natural armor)
Hit points
27 (5d8 + 5)
Speed
Walk 30 ft., Swim 30 ft.
Challenge rating
2
Alignment
Neutral
Strength
15
Dexterity
10
Constitution
13
Intelligence
10
Wisdom
15
Charisma
8
Passive Perception
14
Skills
perception: +4; stealth: +4; survival: +6
Languages
Draconic

Traits

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack (Lizardfolk Form Only)

The lizardfolk makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 7 (1d10 + 2) piercing damage in crocodile form. If Skr'a S'orsk is in crocodile form and the target is a Large or smaller creature, the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and Skr'a S'orsk can't bite another target. If Skr'a S'orsk reverts to its true form, the grapple ends.

Claws (Lizardfolk Form Only)

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Change Shape (Recharges after a Short or Long Rest)

The lizardfolk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Spellcasting (Lizardfolk Form Only)

Skr'a S'orsk is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). Skr'a S'orsk has the following druid spells prepared:

Spell slots: 0: spells: produce flame, resistance, thorn whip; 1: slots: 4; spells: entangle, fog cloud; 2: slots: 3; spells: blindness/deafness, spike growth; 3: slots: 2; spells: animate dead, conjure animals (reptiles only)

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