Monster
Slithering Tracker
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Ooze
- Size
- Medium
- Armor class
- 14
- Hit points
- 39 (6d8 + 12)
- Speed
- Walk 30 ft., Climb 30 ft., Swim 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 16
- Dexterity
- 19
- Constitution
- 15
- Intelligence
- 10
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 12
- Skills
- stealth: +8; survival: +6
- Senses
- blindsight 120 ft.
- Languages
- understands languages it knew in its previous form but can't speak
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- blinded, deafened, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
- Vulnerabilities
- cold, fire
Traits
False Appearance
If the slithering tracker is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the slithering tracker move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the slithering tracker isn't a puddle.
Liquid Form
The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.
The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Life Leech
One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.
While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half.
Bonus actions
Watery Stealth
If underwater, the slithering tracker takes the Hide action, and it makes the Dexterity (Stealth) check with advantage.