THE SHARED REFERENCE Adventurer

Monster

Slithering Tracker

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Ooze
Size
Medium
Armor class
14
Hit points
32 (5d8 + 10)
Speed
Walk 30 ft., Climb 30 ft., Swim 30 ft.
Challenge rating
3
Alignment
Chaotic Evil
Strength
16
Dexterity
19
Constitution
15
Intelligence
10
Wisdom
14
Charisma
11
Passive Perception
12
Skills
stealth: +8
Senses
blindsight 120 ft.
Languages
understands languages it knew in its previous form but can't speak
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
blinded, deafened, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
Vulnerabilities
cold, fire

Traits

Ambusher

In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised.

Damage Transfer

While grappling a creature, the slithering tracker takes only haIf the damage dealt to it, and the creature it is grappling takes the other half.

False Appearance

While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a DC 18 Intelligence (Investigation) check.

Keen Tracker

The slithering tracker has advantage on Wisdom checks to track prey.

Liquid Form

The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.

Spider Climb

The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Watery Stealth

While underwater, the slithering tracker has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action.

Actions

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Life Leech

One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.

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