THE SHARED REFERENCE Adventurer

Monster

Sphinx of Judgment

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Official reference · GGR · 2014

Creature type
Monstrosity
Size
Large
Armor class
17 (natural armor)
Hit points
136 (16d10 + 48)
Speed
Walk 40 ft., Fly 60 ft.
Challenge rating
11
Alignment
Lawful Neutral
Strength
18
Dexterity
15
Constitution
16
Intelligence
18
Wisdom
18
Charisma
18
Passive Perception
18
Skills
arcana: +12; history: +12; perception: +8; religion: +8
Senses
truesight 120 ft.
Languages
Common, Sphinx
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
psychic
Condition Immunities
charmed, frightened

Traits

Inscrutable

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons

The sphinx's weapon attacks are magical.

Actions

Multiattack

The sphinx makes two claw attacks.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Claw Attack

The sphinx makes one claw attack.

Teleport (Costs 2 Actions)

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions)

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Spellcasting

The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

Spell slots: 0: spells: friends, mage hand, message; 1: slots: 4; spells: command, ensnaring strike, shield; 2: slots: 3; spells: calm emotions, hold person, suggestion; 3: slots: 3; spells: clairvoyance, counterspell, dispel magic; 4: slots: 3; spells: banishment, divination; 5: slots: 1; spells: dominate person

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