THE SHARED REFERENCE Adventurer

Monster

Spirit Naga

Official reference · MM · 2014

Creature type
Monstrosity
Size
Large
Armor class
15 (natural armor)
Hit points
75 (10d10 + 20)
Speed
Walk 40 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
18
Dexterity
17
Constitution
14
Intelligence
16
Wisdom
15
Charisma
16
Passive Perception
12
Saving Throws
dex: +6; con: +5; wis: +5; cha: +6
Senses
darkvision 60 ft.
Languages
Abyssal, Common
Immunities
poison
Condition Immunities
charmed, poisoned

Traits

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Spellcasting

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Spell slots: 0: spells: mage hand, minor illusion, ray of frost; 1: slots: 4; spells: charm person, detect magic, sleep; 2: slots: 3; spells: detect thoughts, hold person; 3: slots: 3; spells: lightning bolt, water breathing; 4: slots: 3; spells: blight, dimension door; 5: slots: 2; spells: dominate person

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