Monster
Spirit Naga
Official reference · MM · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 75 (10d10 + 20)
- Speed
- Walk 40 ft.
- Challenge rating
- 8
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 17
- Constitution
- 14
- Intelligence
- 16
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 12
- Saving Throws
- dex: +6; con: +5; wis: +5; cha: +6
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Common
- Immunities
- poison
- Condition Immunities
- charmed, poisoned
Traits
Rejuvenation
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Spell slots: 0: spells: mage hand, minor illusion, ray of frost; 1: slots: 4; spells: charm person, detect magic, sleep; 2: slots: 3; spells: detect thoughts, hold person; 3: slots: 3; spells: lightning bolt, water breathing; 4: slots: 3; spells: blight, dimension door; 5: slots: 2; spells: dominate person