THE SHARED REFERENCE Adventurer

Monster

Star Spawn Hulk

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Aberration
Size
Large
Armor class
16 (natural armor)
Hit points
136 (13d10 + 65)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Chaotic Evil
Strength
20
Dexterity
8
Constitution
21
Intelligence
7
Wisdom
12
Charisma
9
Passive Perception
15
Saving Throws
dex: +3; wis: +5
Skills
perception: +5
Senses
darkvision 60 ft.
Languages
Deep Speech
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, frightened

Traits

Psychic Mirror

If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.

Actions

Multiattack

The hulk makes two Slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC 17 Constitution saving throw or be stunned until the end of the target's next turn.

Slam

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Reaping Arms (Recharge 5–6)

The hulk makes a separate Slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.

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