Monster
Star Spawn Hulk
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Aberration
- Size
- Large
- Armor class
- 16 (natural armor)
- Hit points
- 136 (13d10 + 65)
- Speed
- Walk 30 ft.
- Challenge rating
- 10
- Alignment
- Chaotic Evil
- Strength
- 20
- Dexterity
- 8
- Constitution
- 21
- Intelligence
- 7
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 15
- Saving Throws
- dex: +3; wis: +5
- Skills
- perception: +5
- Senses
- darkvision 60 ft.
- Languages
- Deep Speech
- Resistances
- resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- charmed, frightened
Traits
Psychic Mirror
If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk's thoughts and location can't be discerned by magic.
Actions
Multiattack
The hulk makes two slam attacks. If both attacks hit the same target, the target also takes 9 (2d8) psychic damage and must succeed on a DC 17 Constitution saving throw or be stunned until the end of the target's next turn.
Slam
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Reaping Arms (Recharge 5–6)
The hulk makes a separate slam attack against each creature within 10 feet of it. Each creature that is hit must also succeed on a DC 17 Dexterity saving throw or be knocked prone.