Monster
Stench Kow
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 10
- Hit points
- 15 (2d10 + 4)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Unaligned
- Strength
- 18
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 4
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Resistances
- cold, fire, poison
Traits
Stench
Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.
Actions
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.