THE SHARED REFERENCE Adventurer

Monster

Stench Kow

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Beast
Size
Large
Armor class
10
Hit points
15 (2d10 + 4)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Unaligned
Strength
18
Dexterity
10
Constitution
14
Intelligence
2
Wisdom
10
Charisma
4
Passive Perception
10
Senses
darkvision 60 ft.
Resistances
cold, fire, poison

Traits

Charge

If the kow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Stench

Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.

Actions

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Quick preview