Monster
Stonemelder
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (splint armor)
- Hit points
- 75 (10d8 + 30)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral Evil
- Strength
- 15
- Dexterity
- 10
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 11
- Charisma
- 17
- Passive Perception
- 12
- Skills
- intimidation: +5; perception: +2
- Senses
- tremorsense 30 ft.
- Languages
- Common, Terran
Traits
Death Burst
When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Actions
Black Earth Rod
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.
The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Spell slots: 0: spells: acid splash, blade ward, light, mending, mold earth; 1: slots: 4; spells: expeditious retreat, false life, shield; 2: slots: 3; spells: Maximilian's earthen grasp, shatter; 3: slots: 3; spells: erupting earth, meld into stone; 4: slots: 1; spells: stoneskin