Monster
Strigoi
Outside your table’s allowed sources
Official reference · VRGR · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 16 (natural armor)
- Hit points
- 52 (7d8 + 21)
- Speed
- Walk 30 ft., Fly 40 ft.
- Challenge rating
- 4
- Strength
- 17
- Dexterity
- 14
- Constitution
- 16
- Intelligence
- 11
- Wisdom
- 17
- Charisma
- 10
- Passive Perception
- 15
- Saving Throws
- str: +5; dex: +4; wis: +5
- Skills
- perception: +5; stealth: +6
- Senses
- darkvision 120 ft.
- Languages
- Common
- Resistances
- necrotic
- Condition Immunities
- charmed, frightened
Traits
Stirge Telepathy
The strigoi can magically command any stirge within 120 feet of it, using a limited form of telepathy.
Actions
Multiattack
The strigoi makes one Claw attack and makes one Proboscis attack.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 6 (1d12) acid damage.
Proboscis
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage plus 10 (3d6) necrotic damage, and the strigoi regains hit points equal to the amount of necrotic damage dealt. A creature reduced to 0 hit points from this attack dies and leaves nothing behind except its skin and its equipment.
Ravenous Children (1/Day)
The strigoi magically summons 1d4 + 2 stirges (see their entry in the Monster Manual) in unoccupied spaces it can see within 30 feet of it. The stirges are under the strigoi's control and act immediately after the strigoi in the initiative order. The stirges disappear after 1 hour, when the strigoi dies, or when the strigoi dismisses them (no action required).