Monster
Svirfneblin Wererat
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 12
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 20 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 12
- Skills
- perception: +2; stealth: +4
- Senses
- darkvision 120 ft.
- Languages
- Common (can't speak in rat form), Gnomish, Terran, Undercommon
- Immunities
- immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Traits
Shapechanger
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Gnome Cunning
The svirfneblin wererat has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Stone Camouflage
The svirfneblin wererat has advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Actions
Multiattack (Humanoid or Hybrid Form Only)
The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only)
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only)
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Innate Spellcasting
The svirfneblin wererat's innate spellcasting ability is Intelligence (spell save DC 10). The svirfneblin wererat can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self