THE SHARED REFERENCE Adventurer

Monster

Szass Tam

Outside your table’s allowed sources

Official reference · AUD · 2014

Creature type
Undead
Size
Medium
Armor class
20
Hit points
397 (53d8 + 159)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
23
Alignment
Lawful Evil
Strength
12
Dexterity
14
Constitution
16
Intelligence
23
Wisdom
18
Charisma
19
Passive Perception
21
Initiative
+16
Saving Throws
dex: +9; con: +10; int: +13; wis: +11
Skills
arcana: +20; insight: +11; investigation: +13; perception: +11
Languages
all
Resistances
cold, lightning
Immunities
necrotic, poison
Condition Immunities
charmed, frightened, paralyzed, poisoned

Traits

Legendary Resistance (4/Day, or 5/Day in Lair)

If Szass Tam fails a saving throw, he can choose to succeed instead.

Spirit Jar

If destroyed, Szass Tam re-forms in 1d10 days if he has a spirit jar, reviving with all his Hit Points. The new body appears in an unoccupied space within Szass Tam's lair.

Actions

Multiattack

Szass Tam makes three attacks, using Paralyzing Touch or Soul-Draining Ray in any combination. He can replace two attacks with a use of Spellcasting to cast Finger of Death.

Paralyzing Touch

Melee Attack: +13, reach 5 ft. Hit: 16 (3d6 + 6) Cold damage, and the target has the Paralyzed condition until the start of Szass Tam's next turn.

Soul-Draining Ray

Ranged Attack: +13, range 120 ft. Hit: 25 (3d12 + 6) Necrotic damage, and the target has Disadvantage on attack rolls and saving throws until the end of its next turn.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Deathly Teleport

Szass Tam teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 13 (3d8) Necrotic damage.

Disrupt Life

Constitution Saving Throw: DC 21, each creature that isn't an Undead in a 20-foot Emanation originating from Szass Tam. Failure: 14 (4d6) Necrotic damage and the creature's Hit Point maximum decreases by an amount equal to the damage taken. Success: Half damage only. Success or Failure: Szass Tam can't take this action again until the start of his next turn.

Spellcasting

Szass Tam casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

At will: Detect Magic, Detect Thoughts, Finger of Death, Fireball (level 8 version), Lightning Bolt (level 8 version), Mage Hand, Prestidigitation

2/day each: Animate Dead, Dimension Door, Plane Shift

1/day each: Power Word Kill, Project Image, Scrying, Sending

Protective Magic

Szass Tam casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

At will: Counterspell, Shield

Withering Magic

Szass Tam casts Blight or Dispel Magic, using the same spellcasting ability as Spellcasting.

Regional effects

Szass Tam extends his presence into the region he inhabits, creating the following effects:

  • Soul Siphon: Whenever a Humanoid dies within the lair, its soul is immediately consumed by Szass Tam. A Humanoid whose soul is consumed in this way can be brought back to life only by a True Resurrection or Wish spell.
  • Whispers of Necromancy: Whenever a creature within 1 mile of the lair casts a Necromancy spell, Szass Tam knows the spell and the identity of the creature that cast it.

If Szass Tam is destroyed or moves his lair elsewhere, these effects end immediately. These effects resume if Szass Tam gains a new body (see his Spirit Jar trait).

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