Monster
Thessalar
Outside your table’s allowed sources
Official reference · IMR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (breastplate)
- Hit points
- 104 (19d8 + 19)
- Speed
- Walk 30 ft.
- Challenge rating
- 12
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 19
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 13
- Saving Throws
- con: +5; int: +8; wis: +7
- Skills
- animal handling: +7; arcana: +8; insight: +7; medicine: +7
- Languages
- Common, Draconic, Elvish, Primordial
- Immunities
- acid, poison
- Condition Immunities
- poisoned
Traits
Special Equipment
Thessalar wields a +1 dagger coated with thessaltoxin poison (see appendix C).
Alchemical Homunculus
Thessalar is accompanied by his Thessalar's homunculus. If the mending spell is cast on it, the homunculus regains 2d6 hit points.
Healing Toxicity
Any magic item that restores hit points and can be applied to a piercing or slashing weapon (a potion, an ointment, and so forth) causes a hit with that weapon to deal extra damage to Thessalar equal to the amount the item would normally heal.
Greater Restoration (1/Day)
Thessalar can cast greater restoration if he has access to alchemical supplies.
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save, the target is affected as if by the polymorph spell, transforming into a random type=beast or a creature it has seen within the last 24 hours (as chosen by the DM). This effect lasts until the target finishes a long rest.
Thessalar is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). He has the following artificer spells prepared:
Spell slots: 0: spells: light, mending, message, shocking grasp; 1: slots: 4; spells: alarm, cure wounds, identify, ray of sickness; 2: slots: 3; spells: invisibility, Melf's acid arrow, web; 3: slots: 3; spells: dispel magic, haste, stinking cloud; 4: slots: 3; spells: blight, Mordenkainen's faithful hound, Otiluke's resilient sphere; 5: slots: 1; spells: cloudkill