Monster
Trobriand
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 20 (natural armor)
- Hit points
- 210 (20d10 + 100)
- Speed
- Walk 30 ft.
- Challenge rating
- 22
- Alignment
- Unaligned
- Strength
- 24
- Dexterity
- 9
- Constitution
- 20
- Intelligence
- 20
- Wisdom
- 11
- Charisma
- 1
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- understands the languages of its creator but can't speak
- Immunities
- fire, poison, psychic, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't adamantine; cond: True
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Fire Absorption
Whenever Trobriand is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form
Trobriand is immune to any spell or effect that would alter its form.
Trobriand has advantage on saving throws against spells and other magical effects.
Magic Weapons
Trobriand's weapon attacks are magical.
Actions
Multiattack
Trobriand makes two melee attacks.
Slam
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 5–6)
Trobriand exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Trobriand is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:
Spell slots: 0: spells: fire bolt, mage hand, prestidigitation; 1: slots: 4; spells: detect magic, magic missile, shield; 2: slots: 3; spells: blur, detect thoughts, misty step, shatter; 3: slots: 3; spells: counterspell, dispel magic, fireball, haste; 4: slots: 3; spells: blight, greater invisibility; 5: slots: 3; spells: animate objects, Bigby's hand, scrying; 6: slots: 1; spells: chain lightning, globe of invulnerability; 7: slots: 1; spells: finger of death, forcecage; 8: slots: 1; spells: incendiary cloud, power word stun; 9: slots: 1; spells: power word kill