THE SHARED REFERENCE Adventurer

Monster

Valindra Shadowmantle

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Official reference · ToA · 2014

Creature type
Undead
Size
Medium
Armor class
17 (natural armor)
Hit points
135 (18d8 + 54)
Speed
Walk 30 ft.
Challenge rating
21
Alignment
Neutral Evil
Strength
11
Dexterity
16
Constitution
16
Intelligence
20
Wisdom
14
Charisma
16
Passive Perception
19
Saving Throws
con: +10; int: +12; wis: +9
Skills
arcana: +19; history: +12; insight: +9; perception: +9
Senses
truesight 120 ft.
Languages
Common, Abyssal, Draconic, Dwarvish, Elvish, Infernal
Resistances
cold, lightning, necrotic
Immunities
poison, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Traits

Mask

As a bonus action, Valindra can mask her shriveled flesh and appear to be a living elf. This magical illusion lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if dispel magic is cast on her.

Preparation

When preparing her spells, Valindra can swap out any spell on her list of prepared spells for another wizard spell of the same level.

Legendary Resistance (3/Day)

If Valindra fails a saving throw, she can choose to succeed instead.

Rejuvenation

If destroyed Valindra gains a new body in 1d10 days, regaining all her hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Turn Resistance

Valindra has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Cantrip

Valindra casts a cantrip.

Paralyzing Touch (Costs 2 Actions)

Valindra uses her Paralyzing Touch.

Frightening Gaze (Costs 2 Actions)

Valindra fixes her gaze on one creature she can see within 10 feet of her. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Valindra's gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions)

Each non-undead creature within 20 feet of Valindra must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

Valindra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Valindra has the following wizard spells prepared:

Spell slots: 0: spells: mage hand, prestidigitation, ray of frost; 1: slots: 4; spells: detect magic, magic missile, shield, thunderwave; 2: slots: 3; spells: detect thoughts, invisibility, Melf's acid arrow, mirror image; 3: slots: 3; spells: animate dead, counterspell, dispel magic, fireball; 4: slots: 3; spells: blight, dimension door; 5: slots: 3; spells: cloudkill, scrying; 6: slots: 1; spells: disintegrate, globe of invulnerability; 7: slots: 1; spells: finger of death, plane shift; 8: slots: 1; spells: dominate monster, power word stun; 9: slots: 1; spells: power word kill

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